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Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play.

, , , , and . CHI PLAY, page 411-412. ACM, (2014)

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We-Coupling!: Designing New Forms of Embodied Interpersonal Connection., , , and . Tangible and Embedded Interaction, page 775-780. ACM, (2017)Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction: Full paper., and . C&T, page 2-11. ACM, (2017)HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs., , and . Tangible and Embedded Interaction, page 506-511. ACM, (2016)Cyrafour: an experiential activity facilitating empathic distant communication among copresent individuals., and . AH, page 165-166. ACM, (2015)The toilet companion: a toilet brush that should be there for you and not for others., , , , , and . AH, page 151-154. ACM, (2015)Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play., , , , and . CHI PLAY, page 411-412. ACM, (2014)Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms., and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 159-163. Springer, (2017)Multimedia Ubiquitous Technology for Opportunistic Social Interactions., , , , , and . MUM, page 545-550. ACM, (2018)Beyond Cooperation: Three-Way Body Transfer Illusions For Physical Play., and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters., and . C&T, page 283-294. ACM, (2019)