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Making Sense of EveXL, a DSL for Context Awareness.

, and . MobiQuitous, page 291-292. ICST / ACM, (2015)

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InAuthoring environment: interfaces for creating spatial stories and gaming activities., , , and . Advances in Computer Entertainment Technology, page 9. ACM, (2006)The Älberto's Gravimente Toys": children's fiction on technological design., , and . Advances in Computer Entertainment Technology, page 7-10. ACM, (2010)Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study., , and . ACE, page 19:1-19:8. ACM, (2016)Challenges in Designing Smarter Mobile User Experiences.. Frontiers ICT, (2016)Investigating performance ecologies using screen scores: a case study., , , and . Pers. Ubiquitous Comput., 27 (5): 1887-1907 (October 2023)CAAAT: a discrete approach to emotion assessment., , and . CHI Extended Abstracts, page 1047-1052. ACM, (2013)Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 1-16. Springer, (2012)Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation., , , and . ARTECH, page 100:1-100:4. ACM, (2021)How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers., , , and . CHItaly, page 10:1-10:10. ACM, (2019)On Sounder Ground: CAAT, a Viable Widget for Affective Reaction Assessment., , and . UIST, page 501-510. ACM, (2015)