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On Strength Adjustment for MCTS-Based Programs., , , , and . AAAI, page 1222-1229. AAAI Press, (2019)Multistage Temporal Difference Learning for 2048-Like Games., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (4): 369-380 (2017)Multi-Stage Temporal Difference Learning for 2048-like Games., , , , , and . CoRR, (2016)Stochastic Gradient Descent with Hyperbolic-Tangent Decay., , and . CoRR, (2018)A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem., , , , and . TAAI, page 136-141. IEEE, (2015)On the Complexity of the Minimum and Maximum Global Snapshot Problems., and . COMPSAC, page 38-41. IEEE Computer Society, (1997)Detection of Summative Global Predicates., and . ICPADS, page 466-473. IEEE Computer Society, (1997)A Volunteer-Computing-Based Grid Environment for Connect6 Applications., , , , , , , and . CSE (1), page 110-117. IEEE Computer Society, (2009)Job-Level Proof-Number Search for Connect6., , , , , and . Computers and Games, volume 6515 of Lecture Notes in Computer Science, page 11-22. Springer, (2010)Multi-Stage Temporal Difference Learning for 2048., , , , and . TAAI, volume 8916 of Lecture Notes in Computer Science, page 366-378. Springer, (2014)