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Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.

, , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 327-334. Springer, (2013)

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Multiplayer role games applied to problem based learning., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 69-76. ACM, (2008)Language-Driven Development of Videogames: The e-Game Experience., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 153-164. Springer, (2006)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , and . FASE, volume 2306 of Lecture Notes in Computer Science, page 308-322. Springer, (2002)Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments., , , and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 264-273. Springer, (1998)Designing Serious Games for Adult Students with Cognitive Disabilities., , , and . ICONIP (4), volume 7666 of Lecture Notes in Computer Science, page 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , and . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Information overload in the information age., , and . Innovative Adult Learning with Innovative Technologies, volume A-61 of IFIP Transactions, page 17-30. Elsevier, (1995)The Design of a Flexible Hypermedia System., , , and . Building University Electronic Educational Environments, volume 166 of IFIP Conference Proceedings, page 51-66. Kluwer, (1999)Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students., , , and . IEEE Access, (2019)Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development., , , , , and . J. Univers. Comput. Sci., 25 (12): 1507-1530 (2019)