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Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.

, , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 327-334. Springer, (2013)

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A Playful Affinity Space for Creative Research., , , , , and . Creativity & Cognition, page 107-110. ACM, (2015)SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild., , , , , , , , , and 2 other author(s). CoRR, (2019)Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID., , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 327-334. Springer, (2013)How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education., , , , , , and . WWW (Companion Volume), page 429-434. ACM, (2017)Doing Useful Work Using Games.. GALA, volume 8605 of Lecture Notes in Computer Science, page 316-323. Springer, (2013)Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach., , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 452-460. Springer, (2015)SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild., , , , , , , , , and 3 other author(s). IEEE Trans. Pattern Anal. Mach. Intell., 43 (3): 1022-1040 (2021)The RAGE Software Portal: Toward a Serious Game Technologies Marketplace., , , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 277-286. Springer, (2018)A Virtual Agent Toolkit for Serious Games Developers., , , , , , , , and . CIG, page 1-7. IEEE, (2018)Value Propositions for Serious Games in Health and Well-Being., , , , , , , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 150-157. Springer, (2012)