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Processes and Models for Serious Game Design and Development.

, , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 92-118. (2015)

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Other publications of authors with the same name

Pressure at Play: Measuring Player Approach and Avoidance Behaviour through the Keyboard., , and . DiGRA, Digital Games Research Association, (2014)Games for Learning., , , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 189-211. (2015)Ethical Stewardship: Designing Serious Games Seriously., , , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 42-62. (2015)Processes and Models for Serious Game Design and Development., , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 92-118. (2015)