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Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals.

, , , and . Comput. Hum. Behav., (2016)

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Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera., , , and . HCI (45), volume 1499 of Communications in Computer and Information Science, page 331-338. Springer, (2021)Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students., , and . Universal Access in the Information Society, 14 (3): 363-374 (2015)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 235-243. Springer, (2017)Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree., , , and . WorldCIST, volume 206 of Advances in Intelligent Systems and Computing, page 1053-1062. Springer, (2013)Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning., , , , , , and . TEEM, page 447-454. ACM, (2014)What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests., , , , and . TEEM, page 91-97. ACM, (2016)Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles., , , , , and . FIE, page 1-8. IEEE Computer Society, (2014)Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress., , , and . DICTAP (1), volume 166 of Communications in Computer and Information Science, page 355-367. Springer, (2011)Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies., , and . Universal Access in the Information Society, 14 (3): 311-332 (2015)