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Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning.

, , , and . ICALT, page 467-469. IEEE Computer Society, (2011)

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Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality., , , , , , , and . Virtual Real., 27 (2): 603-625 (June 2023)Neural Network-Based Information Transfer for Dynamic Optimization., , , , , , and . IEEE Trans. Neural Networks Learn. Syst., 31 (5): 1557-1570 (2020)Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR., , and . ISMAR, page 193-202. IEEE Computer Society, (2008)Subtle cueing for visual search in head-tracked head worn displays., , , , and . ISMAR, page 271-272. IEEE Computer Society, (2013)A low-cost motion tracker and its error analysis., , , , , , and . ICRA, page 311-316. IEEE, (2008)Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies., and . HCI (10), volume 4559 of Lecture Notes in Computer Science, page 65-73. Springer, (2007)Culture and Communication in the Philippine Aviation Industry., , and . HCI (13), volume 4562 of Lecture Notes in Computer Science, page 806-813. Springer, (2007)Effects of Field of View on Balance in an Immersive Environment., , , , and . VR, page 235-240. IEEE Computer Society, (2001)Social life logging: can we describe our own personal experience by using collective intelligence?, , and . APCHI, page 41-50. ACM, (2012)NanoAR: mobile AR application with microscopic interaction., , and . SIGGRAPH Posters, page 73. ACM, (2012)