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Fast moving pedestrian detection based on motion segmentation and new motion features.

, , , and . Multimedia Tools Appl., 75 (11): 6263-6282 (2016)

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Matrix- and Tensor Factorization for Game Content Recommendation., , , , and . Künstliche Intell., 34 (1): 57-67 (2020)From Imbalanced Classification to Supervised Outlier Detection Problems: Adversarially Trained Auto Encoders., , , , , and . ICANN (1), volume 12396 of Lecture Notes in Computer Science, page 27-38. Springer, (2020)Novelty-Guided Reinforcement Learning via Encoded Behaviors., , , and . IJCNN, page 1-8. IEEE, (2020)LEARNMINER - Advanced Analytics for eLearning., , and . ERCIM News, (2015)An Efficient Ontology-Based Expert Peering System., , and . GbRPR, volume 4538 of Lecture Notes in Computer Science, page 273-282. Springer, (2007)A Community Detection Based Approach for Exploring Patterns in Player Reviews., , , , and . IntelliSys (1), volume 1037 of Advances in Intelligent Systems and Computing, page 553-565. Springer, (2019)Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , and . Simul. Notes Eur., 22 (2): 83-88 (2012)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., and . CIG, page 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)