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Affecting Choices in Interactive Storytelling., and . AAAI Fall Symposium: Computational Models of Narrative, volume FS-10-04 of AAAI Technical Report, AAAI, (2010)Learning cost function and trajectory for robotic writing motion., , and . Humanoids, page 608-615. IEEE, (2014)Serious Games for Personal and Social Learning & Ethics: Status and Trends., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 53-65. Elsevier, (2012)Game elements improve performance in a working memory training task., , , , , , and . Int. J. Serious Games, (2015)SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game., , , , , and . Personal and Ubiquitous Computing, 6 (5/6): 378-389 (2002)Learning by appraising: an emotion-based approach to intrinsic reward design., , and . Adaptive Behaviour, 22 (5): 330-349 (2014)"I Choose... YOU!" Membership preferences in human-robot teams., , , , , and . Auton. Robots, 43 (2): 359-373 (2019)"I can feel it too!": Emergent empathic reactions between synthetic characters., , , and . ACII, page 1-7. IEEE Computer Society, (2009)Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer., , and . IDC, page 215-225. ACM, (2017)Persuasion Based on Personality Traits: Using a Social Robot as Storyteller., , and . HRI (Companion), page 367-368. ACM, (2017)