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From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults.

, , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)

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A Case Study of a Learning Game about the Internet., , , , , , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 47-58. Springer, (2014)Evaluating Students' Learning Expectations and Concerns in a University Course on Digital Transformations in the Framework of Learning Objective Taxonomies., , and . FIE, page 1-9. IEEE, (2023)Adapting Gameplay to Eye Movements - An Exploration with TETRIS., , and . CHI PLAY (Companion), page 687-695. ACM, (2019)Levels of Sound: On the Principles of Interactivity in Music Video Games., and . DiGRA Conference, Digital Games Research Association, (2007)Assessing Students' Motivation in a University Course on Digital Education., , and . ICL (1), volume 633 of Lecture Notes in Networks and Systems, page 354-365. Springer, (2022)Teaching gameful design., , and . FDG, page 62:1-62:4. ACM, (2019)Facilitating Interpersonal Exchange on Digital Transformations by Anchoring a MOOC in a Distance-Learning University Course., , and . FIE, page 1-9. IEEE, (2021)From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)INTERACCT: Serious Game Performance as Medical Condition Indicator., , and . MIE, volume 205 of Studies in Health Technology and Informatics, page 1248. IOS Press, (2014)"Not another Z piece!": Adaptive Difficulty in TETRIS., , and . CHI, page 5126-5131. ACM, (2017)