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An empirical study of long-term personal project information management.

, , , and . Aslib J. Inf. Manag., 68 (4): 495-522 (2016)

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Persuasive Technologies in m-Learning for Training Professionals: How to Keep Learners Engaged With Adaptive Triggering., , , and . IEEE Trans. Learn. Technol., 12 (3): 370-383 (2019)LightMeUp: Back-print Illumination Paper Display with Multi-stable Visuals., , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 407-429 (2022)Solids on Soli: Millimetre-Wave Radar Sensing through Materials., , , , and . Proc. ACM Hum. Comput. Interact., 6 (EICS): 156:1-156:19 (2022)Toward a roadmap for human-drone interaction., , , , and . Interactions, 28 (2): 76-81 (2021)Collaborative Annotation Sharing in Physical and Digital Worlds., , , and . HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 303-313. Springer, (2016)The Vision of a Human-Centered Piano., , , and . CoRR, (2022)Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments., , , , , and . CoRR, (2022)3D Virtual Tracing and Depth Perception Problem on Mobile AR., , , , and . CHI Extended Abstracts, page 1849-1856. ACM, (2016)Pinhole Paper: Making Static Objects Perceptually Dynamic with Rear Projection on Perforated Paper., , and . MobileHCI (Extended Abstracts), page 32:1-32:5. ACM, (2020)Manipulating and Augmenting Digital Content Through Physical Counterpart., , and . HCI-SI, volume 3657 of CEUR Workshop Proceedings, page 45-58. CEUR-WS.org, (2023)