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Playable universal capture: compression and real-time sequencing of image-based facial animation.

, , and . SIGGRAPH Courses, page 8. ACM, (2006)

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Interactive UCap sequencing with Leanne Adachi.. SIGGRAPH Courses, page 15. ACM, (2006)Playable universal capture., , , , , , , , , and 5 other author(s). SIGGRAPH Sketches, page 28. ACM, (2006)Playable universal capture: compression and real-time sequencing of image-based facial animation., , and . SIGGRAPH Courses, page 8. ACM, (2006)Adaptive Transparency., , and . High Performance Graphics, page 119-126. ACM, (2011)Playable universal capture., , , , , , and . SIGGRAPH Courses, page 14. ACM, (2006)Adaptive Synchronisation for a RoboCup Agent., and . RoboCup, volume 2752 of Lecture Notes in Computer Science, page 135-149. Springer, (2002)Waiting with José, a Vision-Based Mobile Robot., , , , , , and . ICRA, page 3698-3705. IEEE, (2002)