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Reconstrained Design: A Manifesto., , and . Conference on Designing Interactive Systems (Companion Volume), page 177-181. ACM, (2017)Storytelling and the Use of Social Media in Digital Art Installations., , , , , , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 233-244. Springer, (2013)MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces., , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 335-353. Springer, (2015)Lucid Peninsula: DreamScope - An Interactive Physical Installation., , , , , and . Creativity & Cognition, page 377-378. ACM, (2015)Fostering ambiguity: decontextualizing and repurposing a familiar public display., , , , , and . CHItaly, page 23:1-23:10. ACM, (2013)Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories., , , , , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 251-258. Springer, (2015)Words in Freedom: A Manifesto Machine as Critical Design., , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 557-566. Springer, (2017)Low Power Web: Legacy Design and the Path to Sustainable Net Futures., , , and . CHI Extended Abstracts, page 1-14. ACM, (2020)From Design Fiction to Future Models of Community Building and Civic Engagement., and . NordiCHI, page 77. ACM, (2016)Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data., , , and . HCI (18), volume 9748 of Lecture Notes in Computer Science, page 113-123. Springer, (2016)