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Adipsmeter - A New Skinfold Calliper System., , , , , and . BIODEVICES, page 174-178. SciTePress, (2011)How students and teachers react to an AR free puzzle game: Preliminary tests., , and . EDUCON, page 852-855. IEEE, (2015)A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?, , , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 330-337. Springer, (2020)Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain., , and . Comput. Appl. Eng. Educ., 28 (5): 1355-1368 (2020)Remote experiments with pneumatic circuit using a double rod cylinder., , , , and . exp.at, page 410-414. IEEE, (2019)Online Systems for Training the Evaluation of Deviations of Geometrical Characteristics., , , , and . Int. J. Online Biomed. Eng., 9 (S8): 16-18 (2013)Feeling the elastic force with a haptic device: A learning experience with K12 and first year engineering students., , and . exp.at, page 306-309. IEEE, (2015)The Role of an Experimental Laboratory in Engineering Education., , , and . ICL (2), volume 917 of Advances in Intelligent Systems and Computing, page 644-652. Springer, (2018)Augmented reality to improve STEM motivation., , , , and . EDUCON, page 803-806. IEEE, (2014)A Remote Laboratory in Engineering Measurement., , , , and . IEEE Trans. Ind. Electron., 56 (12): 4836-4843 (2009)