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Taxonomy of digital creatures: defining character development techniques based upon scope of use.

. SIGGRAPH Courses, page 1. ACM, (2006)

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Cloth animation for Star Wars: Episode I "The Phantom Menace"., and . SIGGRAPH Abstracts and Applications, page 195. ACM, (1999)Using eye tracking to investigate important cues for representative creature motion., , , and . ETRA, page 85-88. ACM, (2010)Taxonomy of digital creatures: interpreting character designs as computer graphics techniques.. SIGGRAPH Courses, page 1. ACM, (2005)Taxonomy of digital creatures: defining character development techniques based upon scope of use.. SIGGRAPH Courses, page 1. ACM, (2006)AR browser for points of interest in disaster response in UAV imagery., , , , and . CHI Extended Abstracts, page 2173-2178. ACM, (2014)Lions and tigers and bears: investigating cues for expressive creature motion., , , and . SIGGRAPH Posters, page 10:1. ACM, (2010)GPU-based Motion Matching for Crowds in the Unreal Engine., , , and . SIGGRAPH Asia Posters, page 36:1-36:2. ACM, (2020)Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses., , , , , and . ISVC (2), volume 6454 of Lecture Notes in Computer Science, page 394-405. Springer, (2010)Creature wrangling and enveloping for Star Wars: Episode I "The Phantom Menace"., and . SIGGRAPH Abstracts and Applications, page 196. ACM, (1999)A framework for evidence based visual style development for serious games., , and . FDG, page 132-138. ACM, (2010)