Author of the publication

Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation.

, , and . Collaboration Meets Interactive Spaces, Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms., , , , and . ITS, page 73-82. ACM, (2015)Exploring Narrative Gestures on Digital Surfaces., and . ITS, page 5-14. ACM, (2014)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , and . Conference on Designing Interactive Systems, page 468-477. ACM, (2012)Exploring automation in digital tabletop board game., , , , , , and . CSCW (Companion), page 231-234. ACM, (2012)Gamifying behaviour that leads to learning., , and . Gamification, page 87-90. ACM, (2013)Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play., , and . CHI PLAY, page 350-361. ACM, (2016)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , and . ITS, page 375-380. ACM, (2014)Industrially validating longitudinal static and dynamic analyses., , and . USER@ICSE, page 43-44. IEEE, (2012)Heuristics for information visualization evaluation., , , , and . BELIV, page 1-6. ACM Press, (2006)Suspenseful design: Engaging emotionally with complex applications through compelling narratives., , and . GEM, page 1-8. IEEE, (2014)