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Augmented Reality, Embodied Cognition and Learning.

, , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 125-134. Springer, (2015)

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Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA)., , , , , and . AVR (2), volume 12243 of Lecture Notes in Computer Science, page 32-52. Springer, (2020)Easy Perception Lab: Evolution, Brain and Virtual and Augmented Reality in Museum Environment., , , and . AVR, volume 8853 of Lecture Notes in Computer Science, page 302-310. Springer, (2014)Development of a serious game to enhance assistive rehabilitation., , , , , and . Int. J. Medical Eng. Informatics, 11 (4): 299-319 (2019)Augmented Reality, Embodied Cognition and Learning., , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 125-134. Springer, (2015)