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Interaction mesh based motion adaptation for biped humanoid robots., and . Humanoids, page 625-631. IEEE, (2012)Simulating competitive interactions using singly captured motions., , and . VRST, page 65-72. ACM, (2007)Relationship descriptors for interactive motion adaptation., , and . Symposium on Computer Animation, page 45-53. ACM, (2013)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)A deep learning framework for character motion synthesis and editing., , and . ACM Trans. Graph., 35 (4): 138:1-138:11 (2016)Harmonic parameterization by electrostatics., , , and . ACM Trans. Graph., 32 (5): 155:1-155:12 (2013)Segmentation of white matter hyperintensities using convolutional neural networks with global spatial information in routine clinical brain MRI with none or mild vascular pathology., , , , and . Comput. Medical Imaging Graph., (2018)A finite state machine based on topology coordinates for wrestling games., and . Comput. Animat. Virtual Worlds, 22 (5): 435-443 (2011)Animating reactive motion using momentum-based inverse kinematics., , and . Comput. Animat. Virtual Worlds, 16 (3-4): 213-223 (2005)Building hierarchical structures for 3D scenes with repeated elements., , , and . Vis. Comput., 36 (2): 361-374 (2020)