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Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.

, , , , and . Vis. Comput., 33 (4): 471-488 (2017)

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The effect of vibration and low-frequency audio on full-body haptic sensations., , and . VRST, page 194. ACM, (2015)Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (2): 1342-1362 (2022)The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (9): 2821-2837 (2019)The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality., , , , , and . VR, page 575-584. IEEE, (2019)Audio-tactile proximity feedback for enhancing 3D manipulation., , , , , , , and . VRST, page 2:1-2:10. ACM, (2018)Tactile hand motion and pose guidance for 3D interaction., , , , , , , and . VRST, page 3:1-3:10. ACM, (2018)First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces., , , and . Frontiers Virtual Real., (2022)Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays., , , , and . ISMAR, page 190-201. IEEE, (2019)Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3389-3401 (2020)FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments., , , , , and . CHI, page 1-14. ACM, (2020)