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Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture.

, , , and . Int. J. Game Based Learn., 7 (2): 1-19 (2017)

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Modularity and integration in the design of a socially interactive robot., , , , , , , , , and . RO-MAN, page 172-177. IEEE, (2005)Fast and optimal branch-and-bound planner for the grid-based coverage path planning problem based on an admissible heuristic function., , and . Frontiers Robotics AI, (2022)An observational study on the state of REST API uses in Android mobile applications., , , , , and . MOBILESoft@ICSE, page 66-75. IEEE / ACM, (2019)Towards Quality-Driven SOA Systems Refactoring Through Planning., , , , and . MCETECH, volume 209 of Lecture Notes in Business Information Processing, page 269-284. Springer, (2015)Reactive planning as a motivational source in a behavior-based architecture., , , and . IROS, page 1848-1853. IEEE, (2008)Using Markov decision theory to provide a fair challenge in a roll-and-move board game., , , and . CIG, page 1-8. IEEE, (2010)Planification d'actions concurrentes sous contraintes et incertitude. Universite de Sherbrooke, Quebec, Canada, (2011)PARC: A Plan and Activity Recognition Component for Assistive Robots., , and . ICRA, page 3025-3031. IEEE, (2020)Iterative Design of Advanced Mobile Robots., , , , , and . J. Comput. Inf. Technol., 17 (1): 1-16 (2009)Cache-Efficient Dynamic Programming MDP Solver., , , and . ECAI, volume 372 of Frontiers in Artificial Intelligence and Applications, page 373-380. IOS Press, (2023)