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Shall We Play a Game?, and . J. Media Psychol. Theor. Methods Appl., 24 (3): 102-112 (2012)Constructing Arden: Life Inside the Machine., , , , , and . IEEE Multim., 15 (1): 4-8 (2008)Towards an Experimental Methodology of Virtual World Research., and . VS-GAMES, page 143-150. IEEE Computer Society, (2010)Heuristica: Designing a serious game for improving decision making., , , , , , , , , and 10 other author(s). IGIC, page 250-255. IEEE, (2013)The effect of camera perspective and session duration on training decision making in a serious video game., , , , , , , , , and 7 other author(s). IGIC, page 256-262. IEEE, (2013)Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)A social scientific framework for social systems in online video games: Building a better looking for raid loot system in World of Warcraft., and . Comput. Hum. Behav., (2014)Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments., and . Int. J. Gaming Comput. Mediat. Simulations, 3 (3): 19-33 (2011)Constructing a Virtual World as a Research Tool: Lessons Learned from the First Iteration in the Development of Greenland.. CSE (4), page 1163-1168. IEEE Computer Society, (2009)