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Crowdsourced evaluation of the perceived viewing quality in user-generated video.

, and . CrowdMM@ACM Multimedia, page 35-36. ACM, (2013)

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Communication Support for Multimedia Databases.. Multimedia Databases in Perspective, Springer, (1997)Distribution of Fingerprints for 802.11-based Positioning Systems, , , , , , , and . Proc. of the 8th International Conference on Mobile Data Management (MDM 2007), page 224-226. (Mai 2007)On-Demand Fingerprint Selection for 802.11-based Positioning Systems, , and . TR-2007-008. (2007)Neuer DFG-Sonderforschungsbereich an der Technischen Universität Darmstadt, , , and . Praxis der Informationsverarbeitung und Kommunikation., 36 (1): 65–66 (February 2013)Serious Games: Foundations, Concepts and Practice, , , and . (January 2016)Scalable mobile quality assessment for User-generated Video., , and . ICME Workshops, page 1-6. IEEE Computer Society, (2016)Performance Evaluation of Peer-to-Peer Gaming Overlays., , , , and . Peer-to-Peer Computing, page 1-2. IEEE, (2010)VisualGREP: A Systematic Method to Compare and Retrieve Video Sequences., , and . Storage and Retrieval for Image and Video Databases (SPIE), volume 3312 of SPIE Proceedings, page 271-283. SPIE, (1998)Game Engines., , , , and . Serious Games, Springer International Publishing, (2016)PartSim - Ein System zur Unterstützung interaktiver Simulationen in der Lehre., , , and . DeLFI, volume P-66 of LNI, page 259-269. GI, (2005)