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The I.M.O.G.E.N.E. Machine: Some Hardware Elements.

, , , and . Advances in Computer Graphics Hardware, page 54-73. Springer, (1991)

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Fast Polygonization of Implicit Surfaces., , and . WSCG, page 283-290. (2001)Collision between deformable objects using fast-marching on tetrahedral models., , and . Symposium on Computer Animation, page 121-129. The Eurographics Association, (2004)Collaborative interactive physical simulation., , and . GRAPHITE, page 147-150. ACM, (2005)Real-time Upper Body Detection for Visual Interaction Applications., , , and . IPCV, page 376-380. CSREA Press, (2008)RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback, , , and . CoRR, (2008)Adaptive resolution of 1D mechanical B-spline., , , and . GRAPHITE, page 395-403. ACM, (2005)A deformable body model for surgical simulation., and . Comput. Animat. Virtual Worlds, 11 (4): 197-208 (2000)An Interactive System Based on Semantic Graphs., , , and . HCI (8), volume 5617 of Lecture Notes in Computer Science, page 638-647. Springer, (2009)Effects of DOF Separation on Elastic Devices for the Navigation in 3D Virtual Environments with Force Feedback., and . WHC, page 483-486. IEEE Computer Society, (2005)Estimation of Hookean Parameters of Deformable Bodies from Real Videos., , , and . CW, page 330-337. IEEE Computer Society, (2007)