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Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context.

, , , and . SIGDOC, page 18. ACM, (2016)

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Um Mapeamento Sistemático sobre Acessibilidade e Usabilidade no Desenvolvimento de Jogos Digitais para Idosos., , and . Braz. J. Inf. Syst., 11 (2): 63-90 (2018)Six usable privacy heuristics., , and . IHC, page 43:1-43:11. ACM, (2023)May We Consult ChatGPT in Our Human-Computer Interaction Written Exam? An Experience Report After a Professor Answered Yes., , and . IHC, page 6:1-6:11. ACM, (2023)Florch: Challenges on developing a new social network accessible for senescent users., , and . CLIHC, page 7:1-7:8. ACM, (2015)Usability and UX practices in small enterprises: lessons from a survey of the Brazilian context., , , and . SIGDOC, page 18. ACM, (2016)Game Accessibility Evaluation Methods: A Literature Survey., , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 182-192. Springer, (2017)Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics., , , , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 379-394. Springer, (2017)Heuristic Evaluation of Mobile Usability: A Mapping Study., and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 178-188. Springer, (2014)Evaluation of the user experience and intrinsic motivation with educational and mainstream digital games., , and . CLIHC, page 11:1-11:7. ACM, (2015)Recommendations to Enhance Privacy and Usability of Smart Toys., , and . HICSS, page 1-10. ScholarSpace, (2021)