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AGILEUX Model: Towards a Reference Model on Integrating UX in Developing Software Using Agile Methodologies.

, , , , , and . AGILE, page 61-63. IEEE Computer Society, (2014)

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Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams., , , , , , , , and . SBGames, page 189-195. IEEE Computer Society, (2011)Blending Scrum practices and CMMI project management process areas., , , , , and . Innov. Syst. Softw. Eng., 4 (1): 17-29 (2008)Análise do Desempenho do Grupo de Garantia da Qualidade em Projetos de Software., , , , and . SBQS, page 357-364. SBC, (2009)AGILEUX Model: Towards a Reference Model on Integrating UX in Developing Software Using Agile Methodologies., , , , , and . AGILE, page 61-63. IEEE Computer Society, (2014)SCBAM-B: A C2M Based Assessment Method for Identifying the Maturity of Communication in Distributed Software Development., , , and . SBSI, page 49:1-49:9. ACM, (2018)Incentive Systems in Software Organizations., , and . ICSEA, page 93-99. IEEE Computer Society, (2009)Using CMMI together with agile software development: A systematic review., , , , , , and . Inf. Softw. Technol., (2015)Estimating LOC for OMA primitives: an approach based on correlation and regression analysis., , , , and . SBES, page 330-343. SBC, (2008)Evaluation of a Preliminary Assessment Method for Identifying the Maturity of Communication in Distributed Software Development., , , , , and . WASHES@ICSR, page 12-18. ACM, (2017)xPBL: A methodology for managing PBL when teaching computing., , and . FIE, page 1-8. IEEE Computer Society, (2014)