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An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (1): 14-25 (2011)

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How do bicyclists intercept moving gaps in a virtual environment?, , , , , , and . APGV, page 188. ACM, (2008)Revisiting detection thresholds for redirected walking: combining translation and curvature gains., , , , and . SAP, page 113-120. ACM, (2016)An Architecture for Full Body Collaborative VR Applications., , , and . SEARIS, page 1-6. IEEE, (2017)Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments., , , , and . APGV, page 159. ACM, (2010)A Virtual Peer for Investigating Social Influences on Children's Bicycling., , , , , , and . VR, page 91-98. IEEE Computer Society, (2009)An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior., , , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (1): 14-25 (2011)How does a virtual peer influence children's distance from the roadway when initiating crossing?, , , , , , and . APGV, page 129. ACM, (2009)How does presentation method and measurement protocol affect distance estimation in real and virtual environments?, , , , and . ACM Trans. Appl. Percept., 7 (4): 26:1-26:18 (2010)The redirected walking toolkit: a unified development platform for exploring large virtual environments., , , and . WEVR@VR, page 9-14. IEEE Computer Society, (2016)Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion., , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 596-605 (2014)