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Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education.

, , , and . IEEE Trans. Learn. Technol., 3 (2): 139-151 (2010)

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Antisocial Behavior Corpus for Harmful Language Detection., , , , and . FedCSIS, page 261-265. (2013)Multi-Agent Educational System for Program Visualization., , , , , and . CIMCA/IAWTIC, page 283-288. IEEE Computer Society, (2005)Chunking and Extracting Text Content for Mobile Learning: A Query-Focused Summarizer Based on Relevance Language Model., , , and . ICALT, page 126-128. IEEE Computer Society, (2012)A Content Manager for a Complex Multimodal Robotic Management: The Robo-eLC Case., , and . ICALT, page 7-9. IEEE Computer Society, (2005)How to learn introductory programming over Web., , and . EUNIS, volume P-13 of LNI, page 485-491. GI, (2001)Rehabilitation Games., , , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Inductive Reasoning and Programming Visualization, an Experiment Proposal., , , , and . Electron. Notes Theor. Comput. Sci., (2007)Towards a Design Research Model for Climate Services: Experiences from a Development Project in Mozambique., , , , , and . ICT4DA, volume 1026 of Communications in Computer and Information Science, page 260-269. Springer, (2019)A Contextual Query Expansion Based Multi-document Summarizer for Smart Learning., , , and . SITIS, page 1010-1016. IEEE Computer Society, (2013)Three traditions of computing: what educators should know., and . Computer Science Education, 18 (3): 153-170 (2008)