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Machiavellian agents: Player modelling to deceive and be deceived., , , and . CGAMES, page 10-17. IEEE Computer Society, (2015)Implementing cartesian genetic programming classifiers on graphics processing units using GPU.NET., and . GECCO (Companion), page 463-470. ACM, (2011)Deployment of CPU and GPU-based genetic programming on heterogeneous devices., and . GECCO (Companion), page 2531-2538. ACM, (2009)A hierarchical cooperative evolutionary algorithm., and . GECCO, page 233-240. ACM, (2010)On Evolutionary Design, Embodiment, and Artificial Regulatory Networks.. Embodied Artificial Intelligence, volume 2865 of Lecture Notes in Computer Science, page 284-292. Springer, (2003)Finding the Global Minimum of a Low-Dimensional Spin-Glass Model.. Parallelism, Learning, Evolution, volume 565 of Lecture Notes in Computer Science, page 442-456. Springer, (1989)DNASequencesGenerator: A Program for the Construction of DNA Sequences., , , and . DNA, volume 2340 of Lecture Notes in Computer Science, page 23-32. Springer, (2001)Complex Network Analysis of a Genetic Programming Phenotype Network., , and . EuroGP, volume 11451 of Lecture Notes in Computer Science, page 49-63. Springer, (2019)Evolving Genes to Balance a Pole., , and . EuroGP, volume 6021 of Lecture Notes in Computer Science, page 196-207. Springer, (2010)Repeated Patterns in Tree Genetic Programming., and . EuroGP, volume 3447 of Lecture Notes in Computer Science, page 190-202. Springer, (2005)