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Malleable Games - A Literature Review on Communities of Game Modders., and . C&T, page 198-209. ACM, (2019)Local Perspectives for Sharing Economy Design on a Remote Tourist Island., , and . OZCHI, page 368-378. ACM, (2020)Growing food in the city: design ideations for urban residential gardeners., , and . C&T, page 89-97. ACM, (2015)Tales of Institutioning and Commoning: Participatory Design Processes with a Strategic and Tactical Perspective., , , , and . PDC (1), page 159-171. ACM, (2020)Untangling the Mess of Technological Artifacts: Investigating Community Artifact Ecologies: Full paper., , and . C&T, page 246-255. ACM, (2017)Caring and Commoning as Cooperative Work: A Case Study in Europe., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW1): 126:1-126:26 (2021)Collectives and Their Artifact Ecologies., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-26 (2022)Building connections: technology design for living on a low income., , , , and . PDC (2), page 1-4. ACM, (2016)What's in a Pattern: A Vocabulary to Articulate Group Routines and Practices., , and . C&T, page 179-190. ACM, (2021)Fostering commonfare. strategies and tactics in a collaborative project., , and . OZCHI, page 443-447. ACM, (2017)