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Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection, , and . Genetic Programming, volume 4971 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-540-78671-9_2.(2008)Mastering $2048$ with Delayed Temporal Coherence Learning, Multi-State Weight Promotion, Redundant Encoding and Carousel Shaping.. CoRR, (2016)Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping.. IEEE Trans. Games, 10 (1): 3-14 (2018)On selecting the best individual in noisy environments., and . GECCO, page 961-968. ACM, (2008)Model-Based Active Exploration., , and . ICML, volume 97 of Proceedings of Machine Learning Research, page 5779-5788. PMLR, (2019)Formal Analysis, Hardness, and Algorithms for Extracting Internal Structure of Test-Based Problems., and . Evol. Comput., 19 (4): 639-671 (2011)Improving coevolution by random sampling., , , and . GECCO, page 1141-1148. ACM, (2013)Fitnessless coevolution., , and . GECCO, page 355-362. ACM, (2008)ViZDoom Competitions: Playing Doom from Pixels., , and . CoRR, (2018)Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello., , and . EvoApplications, volume 8602 of Lecture Notes in Computer Science, page 301-312. Springer, (2014)