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Walk the talk: coordinating gesture with locomotion for conversational characters.

, , , and . Comput. Animat. Virtual Worlds, 27 (3-4): 369-377 (2016)

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Interactive Quadruped Animation., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 208-219. Springer, (2012)A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 254-265. Springer, (2012)Predictive Feedback for Interactive Control of Physics-based Characters., , and . Comput. Graph. Forum, 24 (3): 257-265 (2005)The Perceptual Consistency and Association of the LMA Effort Elements., , and . ACM Trans. Appl. Percept., 19 (1): 1:1-1:17 (2022)ExpressGesture: Expressive gesture generation from speech through database matching., , and . Comput. Animat. Virtual Worlds, (2021)Assessing the Impact of Hand Motion on Virtual Character Personality., , , and . ACM Trans. Appl. Percept., 13 (2): 9:1-9:23 (2016)Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)Storytelling Agents with Personality and Adaptivity., , , and . CoRR, (2017)The Impact of Avatar Tracking Errors on User Experience in VR., and . VR, page 756-766. IEEE, (2019)Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents., , , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 222-235. Springer, (2010)