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The Immersive Computer-controlled Audio Sound Theater: Experiments in multi-mode sound diffusion systems for electroacoustic music performance.

, , , and . ICMC, Michigan Publishing, (2006)

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Tangible Performance Management of Grid-based Laptop Orchestras., , and . NIME, page 207-210. nime.org, (2011)The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion.. SIGGRAPH Talks, ACM, (2009)Toward rapid and iterative development of tangible, collaborative, distributed user interfaces., , , , , , and . EICS, page 239-248. ACM, (2013)GRENDL: grid enabled distribution and control for Laptop Orchestras., , , , and . SIGGRAPH Posters, page 84:1. ACM, (2010)More Masses For The Masses., , , and . Audio Mostly Conference, page 105-110. ACM, (2016)The Immersive Computer-controlled Audio Sound Theater: Experiments in multi-mode sound diffusion systems for electroacoustic music performance., , , and . ICMC, Michigan Publishing, (2006)Emphasizing Form in Virtual Reality-Based Music Performance., , and . ICMC, Michigan Publishing, (2016)Very Slack Strings: A Physical Model and Its Use in the Composition Quartet for Strings., , and . NIME, page 9-10. nime.org, (2016)Visualizing Katrina - Merging Computer Simulations with Observations., , , , , , , and . PARA, volume 4699 of Lecture Notes in Computer Science, page 340-350. Springer, (2006)Reconsidering Laptop Orchestras as a Computational Grid for Music Performance., and . ICMC, Michigan Publishing, (2011)