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Reusing Skills for First-Time Solution of Navigation Tasks in Platform Videogames.

, , and . AAMAS, page 1517-1519. ACM, (2017)

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Learning Options From Demonstrations: APac-ManCase Study., , , , and . IEEE Trans. Games, 10 (1): 91-96 (2018)Backwards Memory Allocation and Improved OIT., , and . PG (Short Papers), Eurographics Association, (2013)Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains., , and . AAAI, page 881-889. AAAI Press, (2019)Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality., , , , , , , , and . VRST, page 78:1-78:2. ACM, (2023)Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people., , and . OZCHI, page 260-271. ACM, (2022)A survey of procedural terrain generation techniques using evolutionary algorithms., , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2012)Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid., , and . Vis. Comput., 28 (6-8): 829-838 (2012)An adaptive octree grid for GPU-based collision detection of deformable objects., , and . Vis. Comput., 30 (6-8): 729-738 (2014)Immersive tele-guidance towards evoking empathy with people who are vision impaired., , and . ISMAR-Adjunct, page 809-814. IEEE, (2023)Dynamic Choice of State Abstraction in Q-Learning., , , , and . ECAI, volume 285 of Frontiers in Artificial Intelligence and Applications, page 46-54. IOS Press, (2016)