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Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy.

, , , , , and . Int. J. Medical Informatics, 85 (1): 1-16 (2016)

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An Exergame Concept for Improving Balance in Elderly People., , , , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 55-67. Springer, (2014)Assessing seniors' user experience (UX) of exergames for balance training., , , , , and . NordiCHI, page 578-587. ACM, (2014)Designing Smart Home Technology for Fall Prevention in Older People., , , , , , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 485-490. Springer, (2014)Usability and acceptability of balance exergames in older adults: A scoping review., , , , , and . Health Informatics J., 22 (4): 911-931 (2016)Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy., , , , , and . Int. J. Medical Informatics, 85 (1): 1-16 (2016)Designing simplified exergame for muscle and balance training in seniors: a concept of 'out in nature'., , , , , , and . PervasiveHealth, page 309-312. ICST, (2014)Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects., , , and . Int. J. Medical Informatics, (2019)The influence of motor tasks and cut-off parameter selection on artifact subspace reconstruction in EEG recordings., , , , and . Medical Biol. Eng. Comput., 58 (11): 2673-2683 (2020)Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame., , , , and . SeGAH, page 1-8. IEEE, (2019)Systematic Review of Design Guidelines for Full-Body Interactive Games., , and . Interact. Comput., 32 (4): 367-406 (2021)