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Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy.

, , , , , and . Int. J. Medical Informatics, 85 (1): 1-16 (2016)

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Assessing seniors' user experience (UX) of exergames for balance training., , , , , and . NordiCHI, page 578-587. ACM, (2014)Stakeholder Attitudes Toward and Values Embedded in a Sensor-Enhanced Personal Emergency Response System., , , , , , and . Interact. Comput., 28 (5): 598-611 (2016)Designing Smart Home Technology for Fall Prevention in Older People., , , , , , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 485-490. Springer, (2014)An Exergame Concept for Improving Balance in Elderly People., , , , , , and . REHAB, volume 515 of Communications in Computer and Information Science, page 55-67. Springer, (2014)Website Usability in Asia "From Within": An Overview of a Decade of Literature., and . Int. J. Hum. Comput. Interaction, 29 (4): 256-273 (2013)A conceptual framework of information learning and flow in relation to websites' information architecture.. ICIC, page 141-144. ACM, (2012)Usability and acceptability of balance exergames in older adults: A scoping review., , , , , and . Health Informatics J., 22 (4): 911-931 (2016)Evaluation of Information Classification on Websites and Impact of Culture: A Cross Country Comparison of Information Classification.. INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 390-393. Springer, (2011)Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy., , , , , and . Int. J. Medical Informatics, 85 (1): 1-16 (2016)Designing simplified exergame for muscle and balance training in seniors: a concept of 'out in nature'., , , , , , and . PervasiveHealth, page 309-312. ICST, (2014)