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Usability für die betriebliche Praxis: UUX-Praxis in den Kontexten von Morgen.

, , , , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)

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Simulation of the order process in maritime hinterland transportation: The impact of order release times., , and . WSC, page 3471-3482. IEEE, (2017)Move&Find: The Value of Kinaesthetic Experience in a Casual Data Representation., , , , , and . IEEE Computer Graphics and Applications, 40 (6): 61-75 (2020)Lost in Space? 3D-Interaction-Patterns für einfache und positive Nutzung von 3D Interfaces., , , , , , and . UP, page 53-66. Gesellschaft für Informatik e.V. Und German UPA e.V., (2018)Interaction Under Pressure: Increased Mental Workload Makes Issues of Intuitive Interaction Visible., and . Conference on Designing Interactive Systems (Companion Volume), page 67-71. ACM, (2017)Cursor Entropy Reveals Decision Fatigue., and . IUI Companion, page 31:1-31:2. ACM, (2018)The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction., and . TEI, page 638-646. ACM, (2018)Texture Metaphors and Tangible Interaction: No Smooth Relationship?, and . TEI, page 79-87. ACM, (2017)CHAI: Coding Heuristics for Assessing Intuitive Interaction., , and . HCI (18), volume 10918 of Lecture Notes in Computer Science, page 528-545. Springer, (2018)MindPeaks: Formative Evaluation Method of Mindfulness Meditation Apps., , , and . Conference on Designing Interactive Systems (Companion Volume), page 37-42. ACM, (2020)Increasing capacity utilization of shuttle trains in intermodal transport by investing in transshipment technologies for non-cranable semi-trailers., and . WSC, page 2358-2369. IEEE, (2016)