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A Resourceful Reframing of Behavior Trees., , and . CoRR, (2018)Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence., , , , , , , , , and 27 other author(s). AI Mag., 40 (3): 67-78 (2019)From Mechanics to Meaning., , , , , , and . IEEE Trans. Games, 11 (1): 69-78 (2019)Reports of the Workshops of the 32nd AAAI Conference on Artificial Intelligence., , , , , , , , , and 21 other author(s). AI Mag., 39 (4): 45-56 (2018)S4LVE: shareable videogame analysis and visualization., , and . FDG, page 61:1-61:5. ACM, (2019)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , and . AIIDE, page 87-93. AAAI Press, (2017)Automatic mapping of NES games with mappy., , and . FDG, page 78:1-78:9. ACM, (2017)Operationalizing Operational Logics.. University of California, Santa Cruz, USA, (2018)Model AI Assignments 2019., , , , , , , , , and 9 other author(s). AAAI, page 9751-9753. AAAI Press, (2019)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)