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Mainstream robotic toys and children with physical impairment: what about playfulness?

, , , , , and . DSAI, page 208-215. ACM, (2016)

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Development of intelligent service robots., , , , , , , , , and 9 other author(s). Intelligenza Artificiale, 7 (2): 139-152 (2013)A bird's eye view on reinforcement learning approaches for power management in WSNs., , , and . WMNC, page 1-8. IEEE, (2013)An architecture to implement agents co-operating in dynamic environments., and . AAMAS, page 1143-1144. ACM, (2002)Attention-Based Experience Replay in Deep Q-Learning., and . ICMLC, page 476-481. ACM, (2017)Affective Videogames: The Problem of Wearability and Comfort., , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 649-658. Springer, (2011)The Body, the Mind or the Eye, First?. RoboCup, volume 1856 of Lecture Notes in Computer Science, page 210-221. Springer, (1999)Uncertainty and Cyclic Dependencies: A Proposal and a Network Implementation., , and . AI*IA, volume 549 of Lecture Notes in Computer Science, page 127-136. Springer, (1991)A Qualitative Simulation Approach for Fuzzy Dynamical Models., and . ACM Trans. Model. Comput. Simul., 4 (4): 285-313 (1994)Reinforcement Distribution in Continuous State Action Space Fuzzy Q-Learning: A Novel Approach., , and . WILF, volume 3849 of Lecture Notes in Computer Science, page 40-45. Springer, (2005)Learning to compose fuzzy behaviors for autonomous agents., and . Int. J. Approx. Reason., 17 (4): 409-432 (1997)