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Collaborative design of software applications: the role of users., , and . Hum. centric Comput. Inf. Sci., (2018)Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)Accessible wayfinding and navigation: a systematic mapping study., , , and . Univers. Access Inf. Soc., 22 (1): 185-212 (March 2023)The Directors' cut: a solution to collaborative multimedia management., , , and . Multim. Tools Appl., 53 (1): 319-344 (2011)YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , and . GAMEON, page 83-87. EUROSIS, (2007)Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community., , and . Sensors, 22 (9): 3361 (2022)On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach., , , and . Sensors, 21 (9): 3134 (2021)Privacy Perception when Using Smartphone Applications., , , and . Mob. Networks Appl., 25 (3): 1055-1061 (2020)On the prediction of air quality within vehicles using outdoor air pollution: sensors and machine learning algorithms., , , and . NET4us@SIGCOMM, page 14-19. ACM, (2022)At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms., , , , and . CCNC, page 1-5. IEEE, (2009)