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A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors.

, , and . Graphics Hardware, page 55-64. Eurographics Association, (2007)

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Scalable Ambient Obscurance., , and . High Performance Graphics, page 97-103. Eurographics Association, (2012)A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors., , and . Graphics Hardware, page 55-64. Eurographics Association, (2007)Applications of Small-Scale Reconfigurability to Graphics Processors., , , , , and . ARC, volume 3985 of Lecture Notes in Computer Science, page 99-108. Springer, (2006)GLOD: a driver-level interface for geometric level of detail., , , and . SIGGRAPH, ACM, (2003)Fine-grained graphics architectural simulation with Qsilver., , and . SIGGRAPH Posters, page 118. ACM, (2005)Stochastic Transparency., , , and . IEEE Trans. Vis. Comput. Graph., 17 (8): 1036-1047 (2011)The light field stereoscope., , and . SIGGRAPH Emerging Technologies, page 24:1. ACM, (2015)Stochastic transparency., , , and . SI3D, page 157-164. ACM, (2010)Toward practical real-time photon mapping: efficient GPU density estimation., , and . I3D, page 71-78. ACM, (2013)CUDA: Scalable parallel programming for high-performance scientific computing.. ISBI, page 836-838. IEEE, (2008)