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Collaborative framework for the management of knowledge, an approach from gamification techniques.

, , and . Interacción, page 70:1-70:2. ACM, (2014)

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Collaborative framework for the management of knowledge, an approach from gamification techniques., , and . Interacción, page 70:1-70:2. ACM, (2014)Gamifying teacher professional development: an experience with collaborative learning design., , , , and . IxD&A, (2016)Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts., , , and . SGAMES, volume 176 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 64-73. Springer, (2016)Architecture for embedded software in microcontrollers for Internet of Things (IoT) in fog water collection., , , and . ANT/SEIT, volume 109 of Procedia Computer Science, page 1092-1097. Elsevier, (2017)Applying gamification in the context of knowledge management., , and . I-KNOW, page 43:1-43:4. ACM, (2015)El Uso de Thinklets como Instrumentos de Validación de Procesos en la Gestión de Proyectos Software., and . Rev. Colomb. de Computación, 13 (1): 59-72 (2012)Implementation Framework for BIM Methodology in the Bachelor Degree of Architecture: A Case Study in a Spanish University., , and . IJ3DIM, 6 (1): 1-18 (2017)IBAMar Database: Four Decades of Sampling on the Western Mediterranean Sea., , , , , , , , , and 1 other author(s). Data Sci. J., (2014)