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Multistage Temporal Difference Learning for 2048-Like Games., , , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (4): 369-380 (2017)Multi-Stage Temporal Difference Learning for 2048-like Games., , , , , and . CoRR, (2016)Stochastic Gradient Descent with Hyperbolic-Tangent Decay., , and . CoRR, (2018)On Detection of Bounded Global Predicates., and . Comput. J., 41 (4): 231-237 (1998)ICGA's activities in Taiwan., and . J. Int. Comput. Games Assoc., 39 (3-4): 240 (2017)Editorial.. J. Int. Comput. Games Assoc., 40 (4): 329 (2018)2048-Bot Tournament in Taiwan., , , and . J. Int. Comput. Games Assoc., 37 (3): 185-186 (2014)TAAI 2011 Computer-Go Tournaments., , and . J. Int. Comput. Games Assoc., 34 (4): 251-253 (2011)DarkKnight Wins Chinese Dark Chess Tournament., , and . J. Int. Comput. Games Assoc., 39 (2): 163-165 (2017)The Man-Machine Connect6 Championship 2011., , , and . J. Int. Comput. Games Assoc., 34 (2): 103-105 (2011)