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Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.

, , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 152-164. Springer, (2016)

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Formal Framework to improve the reliability of concurrent and collaborative learning games., , , , and . EAI Endorsed Trans. Serious Games, 1 (2): e4 (2014)Adaptive and playful approach in the MOOC: Thanks to serious game., , , and . ICDIM, page 201-204. IEEE, (2014)Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields., , and . ICALT, page 156-160. IEEE Computer Society, (2013)Complex Resources in MOOCs: Structural and Behavioral Integration Approach., , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 91-101. (2016)Multi-scenario Modelling of Learning., , and . InterSol, volume 249 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 199-211. Springer, (2018)Service oriented approach for modeling and generic integration of complex resources in MOOCs., , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Modeling Skills in a Learner-Centred Approach Within MOOCs., , , , and . ICWL, volume 10013 of Lecture Notes in Computer Science, page 102-111. (2016)Have You Found the Error? A Formal Framework for Learning Game Verification., , , , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 476-481. Springer, (2014)Models and mechanisms for implementing playful scenarios., , , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)Identification and modeling of the skills within MOOCs., , , , and . AICCSA, page 1-8. IEEE Computer Society, (2016)