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Introducing a Game Approach Towards IS Requirements Specification.

, , and . HICSS, page 3687-3696. IEEE Computer Society, (2014)

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The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future., , , , , and . HCI (20), volume 14030 of Lecture Notes in Computer Science, page 240-253. Springer, (2023)How Citizens Participation Begin and Continue in Developing Smart Cities.. HCI (27), volume 14037 of Lecture Notes in Computer Science, page 182-192. Springer, (2023)To Prove There Is Another Way": A Qualitative Study on Digital Tools for Education in the Storstrøm Prison of Denmark., , and . HICSS, page 44-53. ScholarSpace, (2024)Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process., , and . Culture and Computing, page 92-97. IEEE Computer Society, (2013)The Advancement of World Digital Cities., , and . Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Introducing a Game Approach Towards IS Requirements Specification., , and . HICSS, page 3687-3696. IEEE Computer Society, (2014)Collaboration Across Professional Boundaries - The Emergence of Interpretation Drift and the Collective Creation of Project Jargon.. Comput. Support. Cooperative Work., 24 (4): 253-276 (2015)How Remote-Controlled Avatars Are Accepted in Hybrid Workplace., , , , and . HCI (26), volume 14036 of Lecture Notes in Computer Science, page 295-307. Springer, (2023)Challenges to Deploy Service Design in Organizations: Analysis Through "Scaling Up" Workshops., , and . ICServ, page 89-98. Springer, (2015)Introduction to the Minitrack on Knowledge Flow, Transfer, Sharing, and Exchange., , and . HICSS, page 1. ScholarSpace, (2021)