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Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments.

, , , , and . VR, page 257-258. IEEE Computer Society, (2017)

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Vibrotactile and Force Collaboration within 3D Virtual Environments., , , and . CSCWD, page 330-335. IEEE, (2018)Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments., and . Virtual Reality, 24 (1): 75-91 (2020)A novel watermarking method for Java programs., , and . SAC, page 1013-1018. ACM, (2013)Multi-user efficacy of collaborative virtual environments., and . CSCWD, page 389-394. IEEE, (2016)Multiuser Usability of Collaborative Virtual Environments.. University of Calgary, Alberta, Canada, (2017)base-search.net (ftunivcalgary:oai:prism.ucalgary.ca:11023/4209).Conflict resolution models on usefulness within multi-user collaborative virtual environments., and . 3DUI, page 147-148. IEEE Computer Society, (2015)CBM-Of-TRaCE: An Ontology-Driven Framework for the Improvement of Business Service Traceability, Consistency Management and Reusability., and . CoRR, (2014)An ontology-driven software architecture evaluation method., and . SHARK, page 79-86. ACM, (2008)An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive Tasks., , , and . VR, page 703-704. IEEE Computer Society, (2018)Framework of Multiuser Satisfaction for Assessing Interaction Models Within Collaborative Virtual Environments., , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 1052-1065 (2017)