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A Simplified Inverse Kinematic Approach for Embodied VR Applications

, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)

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Influence of avatar realism on stressful situation in VR., , , and . VR, page 227-228. IEEE Computer Society, (2015)Perceived Authenticity, Empathy, and Pro-social Intentions Evoked Through Avatar-mediated Self-disclosures, , , , , and . Proceedings of Mensch Und Computer 2019, page 21--30. New York, NY, USA, ACM, (2019)Quantification of Signal Carriers for Emotion Recognition from Body Movement and Facial Affects, , , , , and . Journal of Eye Movement Research, 8 (4): 192 (2015)Virtuelle Werkstatt, , , and . 1. Paderborner Workshop Augmented Reality / Virtual Reality in der Produktentstehung, page 185-196. HNI, (2002)Knowledge-Based Assembly Simulation for Virtual Prototype Modeling, , and . IECON\u002798: Proceedings of the 24th annual Conference of the IEEE Industrial Electronics Society, 4, page 2152-2157. (1998)Systems Engineering Science: Obsolete or Essential?, , , and . Proceedings of the IEEE Virtuel Reality 2012, (2012)Panel.Engineering Realtime Interactive Systems: Coupling & Cohesion of Architecture Mechanisms, and . Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality, page 25--28. (2010)Ein digitales Tabletop-Rollenspiel für Mixed-Reality-Interaktionstechniken, , , , and . Virtuelle und Erweiterte Realität, 10. Workshop der GI-Fachgruppe VR/AR, page 181-184. Shaker Verlag, (September 2013)Semantic Reflection - design and development of intelligent interactive 3D graphics systems. Virtual Realities, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany, (2008)Multimodale Interaktion mit einem System zur Virtuellen Konstruktion, , and . Proceedings der 29. Jahrestagung der Gesellschaft für Informatik - Informatik\u002799, Informatik überwindet Grenzen, page 88-97. Springer-Verlag, (1999)