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Designing for Transformative Play., , and . ACM Trans. Comput. Hum. Interact., 24 (3): 18:1-18:28 (2017)Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds., , and . MindTrek, page 233-244. ACM, (2023)Edu-larp @ CHI., , , , , , , and . CHI Extended Abstracts, page 346:1-346:5. ACM, (2023)the Quest: An Escape Room Inspired Interactive Museum Exhibition., , , , and . CHI PLAY (Companion), page 81-86. ACM, (2019)Talking it further: from feelings and memories to civic discussions in and about places., and . NordiCHI, page 189-198. ACM, (2012)"We are two strong women" - Designing Empowerment in a Pervasive Game., and . DiGRA Conference, Digital Games Research Association, (2013)Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations., , , , and . CHI, page 156. ACM, (2018)Sensitizing Scenarios: Sensitizing Designer Teams to Theory., , , , , and . CHI, page 1-13. ACM, (2020)'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.. FDG, Society for the Advancement of the Science of Digital Games, (2014)Playing Cool - Winter Weather's Influence on Location-Based Gaming., and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 242:1-242:16 (2021)