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Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , and . Int. J. Hum. Comput. Stud., (2019)A Framework and Taxonomy of Videogame Playing Preferences., , , , and . CHI PLAY, page 329-340. ACM, (2017)Heuristic Evaluation for Gameful Design., , , , and . CHI PLAY (Companion), page 315-323. ACM, (2016)Player Characteristics and Video Game Preferences., and . CHI PLAY, page 365-378. ACM, (2019)On the automatic configuration of application-oriented operating systems., and . AICCSA, page 120. IEEE Computer Society, (2005)Empirical validation of the Gamification User Types Hexad scale in English and Spanish., , , and . Int. J. Hum. Comput. Stud., (2019)A Comparison of System-Controlled and User-Controlled Personalization Approaches., , and . UMAP (Adjunct Publication), page 413-418. ACM, (2017)CHI PLAYGUE: A Mobile Conference Networking Game., , and . ISS, page 449-452. ACM, (2016)Applying Gameful Design Heuristics., and . CHI Extended Abstracts, page 1209-1212. ACM, (2017)"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences., , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 375-395. Springer, (2019)