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How compliance with web accessibility standards shapes the experiences of users with and without disabilities., , , , , and . Int. J. Hum. Comput. Stud., (2023)Is Time on Smartphones Well Spent?, , , and . Interact. Comput., 33 (5): 522-536 (2021)Close but Not Too Close: Distance and Relevance in Designing Games for Reflection., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-24 (2022)PACMHCI V5, CHI PLAY, September 2021 Editorial., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 224:1-224:2 (2021)Recognizing Emotional Expression in Game Streams., , , , and . CHI PLAY, page 301-311. ACM, (2019)The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change., , and . CHI PLAY (Companion), page 291-298. ACM, (2016)Self-Determination Theory in HCI: Shaping a Research Agenda., , , , , , , and . CHI Extended Abstracts, page 113:1-113:6. ACM, (2022)Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences., , and . CHI Extended Abstracts, page 3166-3172. ACM, (2016)Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency., , and . CHI PLAY, page 4-18. ACM, (2020)Understanding player perceptions of RegnaTales, a mobile game for teaching social problem solving skills., , , , , , , and . SAC, page 167-172. ACM, (2016)